To some, this can feel a little cheap and unfair. They feel segments of Call of Duty put players into on-rails situations where loss of health is inevitable. In said blog post, they bring up Call of Duty while talking about the concept of regenerating health. Witchfire’s combat is going be very jumpy, very strafey/dodgy – heavily focused on smart player movement while taking care of crowd control situations. In a nutshell, combine Painkiller with Shadow Warrior and you’re about there. In another blog post from the official site, The Astronauts take time to explain their approach to combat in Witchfire. They confidently state “ for those who care, there will be lots of dots to connect” and go on to quote a tweet they took a shine to which stated “ a well designed world could tell its story in silence”. While this may be concerning to some, it’s a safe bet this concept is in great hands as the quality of storytelling in Ethan Carter is certainly not in dispute. Which means Witchfire will offer various branching pathways that each tell snippets of the game’s story through the strength of its world design. Instead, they liken their approach to storytelling to From Software games. They simply don’t have the manpower or the funds to make that happen. Witchfire won’t be comprised of one area after another, buffered with cutscenes. On a particular blog on the official Witchfire website, The Astronauts go into detail about how there will simultaneously be a story… and no story at all. Speaking of dark tales, The Astronauts have come back with fairly ambiguous answers when it comes to the question of Witchfire’s story. Put like that, Witchfire could sound at risk of going the way of Evil Dead but The Astronauts are going to great lengths to ensure Witchfire is a gritty and dark tale. In this world, an evil witch’s influence has stretched across the land, awakening an army of the dead and all sorts of other monstrosities. The player will inhabit the shoes of a badass revolver wielding witch hunter. Witchfire being a frantic shooter is well suited to The Astronauts as not only are they clearly capable of making it beautiful but also play well, with devs on the team hailing from Bulletstorm and Painkiller. While the team is made up of less than ten people, quantity is not important so much as quality. With their first title, The Astronauts firmly rooted themselves in a position of dependability as developers. Ethan Carter won countless awards at the time of its release for incredible storytelling and eye popping graphics that had no business being in this generation of gaming. However, the fact that they’re working on Witchfire is significant for several reasons. 6) It’s Worth Keeping an Eye on Witchfire Witchfire is The Second Game From The AstronautsĪgain, if you never played The Vanishing of Ethan Carter, you may not have heard of The Astronauts.
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